Space: Booth Theater, NYC
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Faculty Mentors: Todd Rosenthal
Far Away
For Advanced Scenic Design
By Caryl Churchill
Far Away is a 4 person dystopian play based on the premise in which everything in nature is at war.
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What really interested me with this play was the relationship between the industrial with nature and people and specifically it made me think about what happens in a culture of dilapidated industry. As a dystopian piece I got really interested in expressing the collapse of industry. This ended up with a central focus on rusting metal and layers of rusting metal. I was specifically drawn to the contrast of the redness of rust against a cool blue paint. The set then became an abstraction of this with a container of layers of never ending shipping containers with a central farm house built of layers of corrugated metal that raises and lowers to create the different locations as described in the script.